![]() Mario Kart: Super Circuit for the GBA, on the other hand, unleashed a Rainbow Road that's something to fear.Conversely, if your tactic is to quickly gather enough coins and motor ahead then you'll find that they're tricky to spot and not-avoid. Depending on your skill and racer choice, one valid tactic is to actively avoid gathering coins, which increases your top speed - Except coins are placed exclusively on yellow panels and tricky to spot and avoid. Also note also that the CPU racers have a tendency to speed right through those damn invincible Thwomps and never fall off the course. ![]() Rainbow Road in Super Mario Kart has no rails to block the fall, and the course becomes extremely narrow in parts, and the course has Thwomps that cause an instant spin-out when you run into them, and the other racers are as speedy as in the rest of the Special Cup.For comparison, you can speedrun three laps of F-Zero X's version of this course in less time than it takes to complete one lap in this game, even with the track adjusted to account for the much faster speed. It's main problem is that it's the longest track in the game, taking 4 and a half minutes to finish the race at LEAST - it's so long that, when it was remade for Mario Kart 8, rather than making you do three full laps, you only have to complete one lap with three checkpoints though it makes up for this by removing the vast majority of the guardrails, bringing the aforementioned punishing falls back into play. ![]()
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